![]() ![]() Icon | icon_negative: defines the icon this effect will display when it’s having a positive effect and negative effect.Name it uniquely, and name it in a way so that you can tell what it does! You will be referring to this a lot in other tables. Key: This is the unique key for this effect.This table defines a few important things: Please share if there are any inconsistencies.īefore we get into how to set up effect, lets take a quick look at how they are integrated into the game – at first glance, it can be a little overwhelming so lets just start simple and work our way up! NOTE: Written with R2/3K/WH2 in mind, this information should be valid from Empire to the present though. Learning how to create and alter effects is a fundamental part of being able to make meaningful edits to the game. +Melee Attack for all archers) are done through effects. For example - the income from buildings is done through effects attrition immunity is applied through effects stat changes for units (ie. Whenever you pick a new skill for a character, or gain an item, or apply a banner to a unit, or build a building - you are getting and using effects.Įffects are one of the most common game objects in all of Total War, and they drive a vast majority of any sort of dynamic/changing values throughout the game, and many game play systems. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |